


This gives you greater speed in your workflow. Iray+ Interactive renderer uses advanced approximation algorithms to mimic realism while minimizing unwanted noise. We use real-world concepts and present the minimum necessary parameters needed to get stunning images and animations. Iray for 3ds Max is based on the fundamental concepts of the real world, with lighting physics, photographic settings and the structure of materials all true to life.

Iray for 3ds Max also supports remote rendering, which enables you to harness the GPU power of cloud rendering and render farms. Our photometric lights and physically accurate sky system mean all lighting is representative of the real world. We’ve developed a comprehensive library of high-quality materials and an intuitive material editing UI, which enables you to create the materials you need in minutes. The Iray+ renderer creates production images while the Iray+ Interactive renderer allows you to navigate models in real-time with results that are almost indistinguishable from the Iray+ renderer. The Iray plugin includes 2 renderers Iray+ and Iray+ Interactive. Iray for 3ds Max extends the capabilities of the Iray implementation currently included in some versions of 3ds Max, including new features such as full MDL support, interactive rendering, support for cloud or remote renderings and an improved approach to using and creating physically accurate materials. Iray boasts improvements including an easy to understand material structure and usability enhancements.

Iray for 3ds Max is based on the NVIDIA technology, Iray, which is used in many professional high-end applications and by top design and visualization companies around the world. The lighting in an Iray rendered image is authentic to the real world, as all light interactions in your scene are represented accurately. This physically accurate engine allows you to create the highest quality images and animations with a real-world approach to materials, cameras and lighting. Iray for 3ds Max is a physically based ray tracing renderer with accurate materials based on NVIDIA’s Material Definition (MDL) standard.
